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Dragon (Imperial, Sea), Adult Sea Dragon

Adult Sea Dragon CR 12

Source Bestiary 3 pg. 96
XP 19,200
CG Huge dragon (water)
Init +4; Senses dragon senses; Perception +27
Aura frightful presence (180 ft., DC 22)

Defense

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
hp 172 (15d12+75)
Fort +16, Ref +11, Will +14
DR 5/magic; Immune electricity, paralysis, sleep; SR 23

Offense

Speed 40 ft., fly 200 ft. (poor), swim 80 ft.
Melee bite +22 (2d8+12), 2 claws +22 (2d6+8), gore +21 (2d6+12), tail slap +19 (2d6+12)
Space 15 ft., Reach 10 ft. (15 ft. with bite and gore)
Special Attacks breath weapon (50-ft. cone, 12d6 fire damage, DC 22), crush (DC 22, 2d8+12), torrent breath
Spell-Like Abilities (CL 15th; concentration +20)
At will—call lightning (DC 18), create water, hydraulic push
Spells Known (CL 7th; concentration +12)
3rd (5/day)—hold person (DC 18), sleet storm
2nd (7/day)—gust of wind (DC 17), mirror image, see invisibility
1st (8/day)—charm person (DC 16), chill touch, color spray (DC 16), expeditious retreat, sleep (DC 16)
0 (at will)—acid splash, daze (DC 15), detect magic, mage hand, ray of frost, read magic, resistance

Statistics

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Base Atk +15; CMB +25; CMD 35 (39 vs. trip)
Feats Alertness, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Weapon Focus (bite and claw)
Skills Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana, geography, nature) +23, Perception +27, Sense Motive +27, Stealth +10, Survival +23, Swim +34
Languages Aquan, Auran, Celestial, Common, Draconic, Elven
SQ change shape, unfettered swimmer, water breathing

Ecology

Environment any water
Organization solitary
Treasure triple

Infused with the power of waves and storms, sea dragons—or jiaolungs, as they are known in many lands—are draconic protectors of oceans and their creatures. Possessing tempestuous natures, sea dragons wander widely, sometimes claiming thousands of miles of ocean and coastlines as their protectorates.

Creatures in "Dragon (Imperial, Sea)" Category

NameCR
Adult Sea Dragon12
Ancient Sea Dragon17
Young Sea Dragon8

Dragon (Imperial, Sea)

Source Bestiary 3 pg. 96
The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean’s waves.

Although chromatic and metallic dragons are the most widely known, other categories of true dragon exist. Presented here are the five imperial dragons, regal guardians of ancient lands and servants of cosmic balance.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.

Age Category Age in Years CR Size Hit Dice Natural Armor Breath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12

Age Category: This is the age category's name.
Age in Years: This is the dragon's actual age.
CR: This column modifies the dragon's base CR.
Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.
Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).
Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category.
Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Age Category Str Dex Con Int Wis Chr
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12

Combat

The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.

Size Fly Speed (maneuverability) 1 Bite 2 Claws Gore 1 Tail Slap 1 Crush 1 Tail Sweep Breath Weapon
Line Cone
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d660 ft.30 ft.
Large200 ft. (poor)2d61d81d81d880 ft.40 ft.
Huge200 ft. (poor)2d82d62d62d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d82d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d64d64d64d82d8140 ft.70 ft.

Fly Speed: A dragon's fly speed increases as indicated, according to its size. Imperial dragons are wingless and their flight is a supernatural ability.

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.

Gore: As they are wingless, Medium and larger imperial dragons make gore attacks with their horns instead of wing attacks. A gore is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus. An imperial dragon's gore attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed at a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.

Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus. Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 the dragon's HD + the dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules.
Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.
Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.
Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.
Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.

Sea Dragon

CG dragon (water)

Base Statistics

CR 4; Size Small; Hit Dice 5d12
Speed 40 ft., swim 60 ft.
Natural Armor +5; Breath Weapon cone, 2d6 fire
Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Ecology

Environment any water
Organization solitary
Treasure triple

Special Abilities

Change Shape (Su) A young or older sea dragon can assume any humanoid form three times per day as if using polymorph.
Sea Strider (Su) Three times per day as a standard action, an old or older sea dragon can move from one body of water to another as if using the teleport spell (self only).
Tidal Wave (Su) Once per day, a great wyrm sea dragon can create a tidal wave. This ability is the same as the bronze dragon's ability of the same name (Bestiary 104).
Torrent Breath (Su) Instead of a cone of super-heated steam, a very young or older sea dragon can breathe a line of pressurized water twice the length of the sea dragon's cone breath weapon. This line deals bludgeoning damage.
Unfettered Swimmer (Su) A juvenile sea dragon gains a 10-foot bonus to its swim speed. The sea dragon's swim speed continues to increase by an additional 10 feet every two age categories. Furthermore, while swimming, the sea dragon is treated as if under the effects of the spell freedom of movement.

Age Category Special Abilities Caster Level
WyrmlingImmunity to electricity, water breathing
Very youngTorrent breath
YoungChange shape, create water1st
JuvenileFrightful presence, hydraulic push, unfettered swimmer3rd
Young adultDR 5/magic, spell resistance5th
AdultCall lightning7th
Mature adultDR 10/magic9th
OldControl water, sea strider11th
Very oldDR 15/magic13th
AncientWater walk15th
WyrmDR 20/magic17th
Great wyrmTidal wave, vortex19th